You tell me! ![]()
Version 1.20/1.21 is now live
- Rewrote several parts of the map generation/pathfinding code which should fix the occasional stuck quest items and mobs (new games only).
- The game will now sometimes generate a map that starts your character in a different corner of the map instead of always south west.
- Default character names are now stored on a per class basis.
- Odds for each symbols are available in the help section.
- (Monk) Serenity skill is now explained in the battle reference.
- (Ranger) Wild leaps now properly ignores reels affected by Fear.
- (Ranger) Reduced chance of Snaring by 10% and slightly reduced damage of higher level weapons.
- Added chance for some farmlands in the grassland area.
- Rephrased the defense skill.
- Bug fixes
Version 1.19 is now live.
- You can now synchronize your runes and starting levels by pushing on the blue cloud icon in the options screen. Quick instructions:
- Repeat steps 2 and 3 whenever you have new runes and starting levels to update. Do note that it may take some time for the data to be available on the cloud for other devices’s usage.
- There is now 8 character slots instead of 4 to accommodate the higher number of classes.
- 2 new options have been added to reposition the Spin button to the lower right corner or lower left corner of the screen.
- Warriors now have higher inner defense efficiency at higher levels.
- Monks will now receive 5 Ki points on a 5 Ki symbols result.
- Warriors resumed fighting with axes instead of wands.
- Rune of Wealth has been reduced to 10% per level instead of 15%.
- Typos fixed.
- Bug fixes.
1. Push the button once on the target device to register it on iCloud.
2. Use the button on the source device to propagate it’s data for the target device.
3. Target device can now retrieve the updated information by pushing the cloud button. It will also propagate it’s data to the source device, if appropriate, which can be retrieved by pushing the cloud button on the source device again.
Version 1.18 is now live
1.18 has been approved by Apple and introduces 2 new classes to the game.

First new class: The ranger is a powerful offensive ranged attacker assisted by a combat pet. It also has a 5th skin, lizardman with a cobra pet, available as a bonus to those who unlocked all the game skins and classes.

The 2nd new class is the monk: a melee character using a mix of hand to hand and staff attacks to defeat it’s opponents. It’s an advanced class having 2 pages of abilities in the battle reference.

The first cooldown of the ranger is Inner Focus which holds selected reels for a further 2 rounds! These reels are marked with a red arrow and needless to say that managing it properly is a key to the ranger’s success.

Pet will deal damage with 3x claws result and will distract/slow down opponent as well if you have 4x+ claws results allowing you to gain distance on your opponent and avoid damage.

Ranger must prioritize staying at range as much as possible as it has low chances of shields on reels. Fortunately it has skills and cooldowns to help in that regard.

The monk features 2 cooldowns which are on a short 6 rounds timer, Ki Strike and Sanctuary, which replace 1 or 2 reels by a Staff or Shield and lead up to 3 followup chain skills that can be triggered with Ki power points obtained in reel spins.

These skills have various effects such as increasing damage this round, healing yourself or even deflecting your opponent’s damage back to itself.


Version 1.17 has been submitted to Apple
- As a special thank you for being early adopters Deluxe Edition owners now have access to an exclusive goblin rogue skin that will never be available again for purchase.
- Deluxe Edition is now phased out and has been replaced by packs of 3 skins that can be bought on a per class basis.
- In order to do so an additional warrior, mage and rogue skins were added to the Dungeon Plunder family! If you are a Deluxe Edition owner you can get these 3 new models separately for a single $0.99 (or the equivalent in your currency) purchase.
- Balance adjustments:
- Toned down poison to increase by 0 up to Rank Level each round (with a slight bias towards the rank level) instead of always by the Rank Level. The base damage of poisonous opponents has been increased to compensate.
- Opponents level 7 and above had their damage lowered slightly.
- (Mages) Changed the mage’s Improved Surge ability to grant 2% additional stun chance per level instead of 3% additional stun chance per level. However the inner surge stun chance of mages has been increased by 10% to compensate and further increase it.
- (Warriors) Increased warriors inner shield efficiency by 10%
- (Rogues) Rogues now have 25% less chance to lose poison on attacks (and on stuns) when their poison level is at rank 3 or below.
- Life scrolls are now usable after the initial spin. They still aren’t (and never will) be usable if you are dead.
- The poison ability will now glow green if it gets above 3 times it’s rank.
- (Warriors, Mages) Extra shields value from the defender and mana wards abilities are displayed separately if the combat breakdown option was activated.
- You will no longer have a chance to be feared if the opponent dodged your blow.
- Excessive runes from pre 1.15 are now cleaned at startup instead of at death.
- Fixed bug that caused artifacts to sometimes not being granted in 1.15-1.16′s inheritances. Sorry about that.
- Bug fixes.
1.16 is now live.
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Version 1.16 has just been approved by Apple. Here’s your weekly Dungeon Plunder’s update content:
- This is the last update with the Deluxe Edition being offered. If you upgrade, as a special thank you for being an early adopter who went the extra mile, you will receive a goblin rogue for free in version 1.17 which will never be available afterwards.
- There’s now several new crafting quest types which may randomly replace the killing quests.
- Added a few special encounters. More to come in future updates.
- You can now disable sound in the option screen.
- Introduced a combat results breakdown option for advanced players. Only tick it if you like numbers alot
Feel free to give me feedback on what you’d like to see from it in the future. - There’s more creatures (and treasures) in Dungeons now.
- (Warriors) You can now control Shield Wall’s selection by pre-selecting the reels prior to pushing it. It will follow these priorities: leftmost useless symbol, leftmost unselected coin, leftmost unselected non shield/combo reel, leftmost non shield/combo reel.
- Riposte, Force Field and Vanish will no longer appear if they’d have no effect.
- Creatures stuck in scenery should no longer happen. Please send me screenshots to [email protected] if you still see one.
- Gate guardians are now back on duty from their occasional 1.15′s vacation.
- Bug fixes.
Your feedback is always welcomed to guide my efforts: [email protected]
Thank you for purchasing Dungeon Plunder.
Coming up in 1.16, 1.17 and 1.18.
Here’s a recap of what’s coming up for Dungeon Plunder:
Version 1.16 has been under approval since tuesday so it should be live any day now. It will bring, among other things, the new quests types along with a few more world encounters:


Version 1.17 will be submitted the day following 1.16′s approval. It will be fairly light feature wise compared to previous updates as I used the time to refactor the code to allow the new classes to be integrated and the easter weekend took lots of my free time.
Two biggest changes: Deluxe Edition and Heroic Edition will be phased out. As a special thank you for being early adopters all Deluxe Edition owners will receive for free an exclusive Goblin Rogue never to be available again:

There is still time to upgrade until version 1.17 will be approved.
The Deluxe Edition will be replaced by bundles of 3 skins each sold for a $0.99 single time unlock. They will be available on class-based packages which means there’s 3 new heroes, one for each class, that will be available:

Deluxe Edition owners will be able to complete their current set of 6 models (well 7 with the goblin
) for a single $0.99 upgrade option.
Version 1.17 will also have some additional slight upgrades all classes. I will publish the full notes on submittal here.
Version 1.18 will introduce 2 new classes! The ranger is one of them:

We had a survey earlier this week to determine one of the alternate pet and the dire wolf won. Here’s a preview of it:

The ranger class started to be integrated and will feature new mechanics. One of them is range which will allow the player to avoid damage from the opponent (except for the breath and surge triggers). The ranger will also occasionally have special offensive combos on the reels:

1.18 may take slightly longer than a week to submit depending on how the whole balancing thing ends up but I’m aiming to have both classes ready for it.
Select your favorite ranger pet:
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The most voted pet among the list will make it in 1.18 – closing thursday.
Select your favorite ranger's pet from this list:
- Dire Wolf (25%, 13 Votes)
- Dragon Whelp (21%, 11 Votes)
- Badger (12%, 6 Votes)
- Giant Snail (10%, 5 Votes)
- Tiger (10%, 5 Votes)
- Grizzly Bear (8%, 4 Votes)
- Ent (6%, 3 Votes)
- Red Panda (6%, 3 Votes)
- Giant Frog (4%, 2 Votes)
- Mountain Lion (0%, 0 Votes)
Total Voters: 52
Bonus to Deluxe Edition and the first new class previewed.
Today I have two announcements.
First of all, as a special thank you, all early adopters who went for the Deluxe Edition package (the 6 alternate cosmetic skins) will have a 7th special unique skin available for free:

… a goblin rogue! When the early adopter bonus (and deluxe edition package) will be over (version 1.17) the goblin will not be available anymore in the future and will forever be gone. This bonus rogue will be available starting in 1.17.
Second announcement: I’ll soon start to work on two new classes which I roughly estimate to be available in version 1.18. I’m revealing the first one today: the ranger.

The ranger will be the first class to come as a female by default, brand new mechanics (including range)… and yes, the pet will attack your opponents and move along with you on the overland map
I will do a survey to let players choose one of the alternate pet available as a skin but first I need to gather your ideas for the survey’s choices. You can do so by either sending me an email using the contact link above or as a message on Facebook or Twitter.
Thanks again to everyone who purchased Dungeon Plunder.
1.14 has been approved, 1.15 to be submitted 03/18.
Version 1.14 has just been approved by Apple, will be followed tomorrow by 1.15.
Full update notes of your next weekly update, 1.15:
- There’s now special enemy abilities on creatures! Tap on them on the battle screen to know what they do.
- Added a run away button usable before the first spin. Yep, no more dying accidentally on those Red Xs.
- Inheritances will be more generous on life scrolls on levels 6+ deaths.
- Increased rogue’s poison stun probability.
- Increased mage’s surge stun probability.
- Increased mage’s mana ward efficiency.
- Runes will no longer pile up when their rank is filled up and will instead grant bonus gold when they’d have been earned.
- Useless symbols are now faded out slightly in the combat screen, will no longer be selectable and will tell the player why if they’re low level.
- Cooldowns now appear grayed out as a reminder when they’re 5 rounds away or less from being usable again.
- Inheritances from pre-leveled characters will no longer be forfeited if you create a character of another class. It will be if you receive another inheritance before claiming it however.
- Shield Wall,Riposte, Force Field and Vanish will no longer get wasted if they are used with no valid reel.
- Increased number of level 11 mobs.
- Rune of Defense value has been lowered to 2 per level.
- Bug fixes.
1.16 will focus on adding new quest types and add more variety in the world encounters.
Thank you for purchasing Dungeon Plunder!